👻 Fearwoods Development Update – Aveline, Multiplayer & What’s Next
Hey everyone!
Here’s another quick development update on what has been completed recently and what I’m currently working on.
✅ Update
- Aveline AI
- Aveline has received another important behavior improvement.
- She should no longer become stuck on objects while chasing players through the forest.
- Instead, she now smoothly passes through obstacles during a chase, making encounters feel much more natural and relentless.
- Visual & Audio Effects
- I’m currently working on dedicated VFX and SFX for this mechanic.
- Instead of simply clipping through objects, Aveline will have a unique visual effect and sound when phasing through obstacles to make the experience much more immersive.
🔨 Planned
🎮 Multiplayer Lobby UX/UI
The multiplayer lobby is getting a usability pass to make it cleaner and easier to navigate before starting a session.
📖 Story Journal
The main menu will be expanded with a Story Journal where you’ll be able to track all collected lore pieces discovered throughout the game.
🎒 Equipment Menu
I’m also preparing an Equipment menu where players will be able to choose cosmetic equipment before starting a match.
The first cosmetic rewards are being prepared for the upcoming Kickstarter campaign.
I’m having a lot of fun designing them, and I hope you’ll enjoy them too!
Current themes include:
- 🎖️ Military
- 🗾 Japanese-inspired
- 🌙 Sailor Moon-inspired (yes… really 😄)
🗺️ Maps
Development of the complete versions of Map 1 and Map 2 is nearing completion.
At the same time, I’ve officially started designing Map 3. For now it’s still on the drawing board while I work through the layout, gameplay flow and major horror events before moving into production.
More updates coming soon!
See you in the forest 🌲
Mike