👻 Fearwoods Development Update – Aveline, Multiplayer & What’s Next

By Fearwoods Team 2 min read
👻 Fearwoods Development Update – Aveline, Multiplayer & What’s Next

Hey everyone!

Here’s another quick development update on what has been completed recently and what I’m currently working on.

✅ Update

  • Aveline AI
    • Aveline has received another important behavior improvement.
    • She should no longer become stuck on objects while chasing players through the forest.
    • Instead, she now smoothly passes through obstacles during a chase, making encounters feel much more natural and relentless.
  • Visual & Audio Effects
    • I’m currently working on dedicated VFX and SFX for this mechanic.
    • Instead of simply clipping through objects, Aveline will have a unique visual effect and sound when phasing through obstacles to make the experience much more immersive.

🔨 Planned

🎮 Multiplayer Lobby UX/UI

The multiplayer lobby is getting a usability pass to make it cleaner and easier to navigate before starting a session.

📖 Story Journal

The main menu will be expanded with a Story Journal where you’ll be able to track all collected lore pieces discovered throughout the game.

🎒 Equipment Menu

I’m also preparing an Equipment menu where players will be able to choose cosmetic equipment before starting a match.

The first cosmetic rewards are being prepared for the upcoming Kickstarter campaign.

I’m having a lot of fun designing them, and I hope you’ll enjoy them too!

Current themes include:

  • 🎖️ Military
  • 🗾 Japanese-inspired
  • 🌙 Sailor Moon-inspired (yes… really 😄)

🗺️ Maps

Development of the complete versions of Map 1 and Map 2 is nearing completion.

At the same time, I’ve officially started designing Map 3. For now it’s still on the drawing board while I work through the layout, gameplay flow and major horror events before moving into production.

More updates coming soon!

See you in the forest 🌲

Mike

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